A careless Vowbreaker can damage their own allies with poorly aimed area-of-effect spells. Elemental Powers: There are six elements total: fire, ice, lightning, wind, stone, and toxic.Flamewall also ignites enemies passing through it. Pyromancers (or any class with a Flame Gauntlet, if they have the Ambidextrous talent) can set other battlemages on fire if they land a direct hit with their fireball.Toxic attacks poison opponents (or the caster, if they are careless), causing gradual damage to armor over several seconds.Firing stone shockwaves through flames on the ground will ignite the shockwaves, dealing additional fire damage.Hitting toxic puddles with fire creates a lingering green flame. Hitting toxic puddles with wind causes a small toxic explosion.Vaporizing ice slicks with fire spells creates steam, which can either be refrozen into impromptu cover, turned into mini toxic clouds, or zapped to create a lightning-based Area of Effect.Shooting lightning into an ice slick will electrify it, creating a trap that can stun enemies.Throwing a fireball into a tornado will create a flaming twister.Combos: Elements can be combined in ways that can increase a battlemage's lethality.Charged Attack: Basic attacks from Frost Gauntlets take the form of long-ranged icicles that need to be charged up to reach full power.Toxicologist: Toxic specialists who can leave poisonous puddles about and render themselves invisible using their own poisonous clouds.Tempest: Wind specialists who can leverage their magic to increase their aerial mobility by launching into the air.Stoneshaper: Stone specialists who can quickly replenish their armor while attacking and throw larger boulders more frequently.Conduit: Lightning specialists whose skills allow them to cast bolts more rapidly and store extra charges for their runes.Frostborn: Ice specialists who can use their ice slicks to move more quickly across the battlefield and overcharge their shots for even more damage.Pyromancer: Fire specialists who can launch fireballs that ignite and split apart, as well as use their firewalls to fly.Character Class System: Players can take on one of six classes, each related to one of the game's elements:.Aura Vision: Some abilities outline enemy players in this way, such as the Wolf's Blood Rune (which also highlights enemies through walls) or a Frostborn player's Icicle passive.Quests that call for "disrupting" enemy players will allow progress if said players end up immediately exiled instead, a boon for those who prefer Solo or Clash, both of which skip disruption altogether. ![]() The (currently disabled) Clash mode plays similar to the original Battle Royale mode, but with an important distinction: players who are defeated won't be eliminated from play, but will be allowed to respawn with any gear they collected before being KO'd, a feature made both for new players and those who may not necessarily enjoy battle royale games. ![]() One can also view the compiled journal entries on the Spellbreak wiki.
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