Sometimes the randomly generated room will be a "safe room" where Lara's companion Anaya will offer a quick heal, but this is a temporary oasis. Health carries over between stages, which means Lara can't heal unless she finds a healing item. It's a simple structure, but that simplicity belies a devilish challenge as Lara runs through each stage. After every stage is complete, multiple rewards are given to the player, who can use them to upgrade Lara and purchase supplies before moving onto the next location. Swiping on the screen will have Lara move through the stage in the direction of the swipe, and whenever she stops moving, she'll open fire on the nearest enemies to her. Each location on the world map offers multiple stages-from 10 to upwards of 50-where players must help Lara dodge traps and/or fight enemies in order to get from the bottom of the stage to the door at the top. Tomb Raider Reloaded follows longtime series lead Lara Croft as she plunders for hidden treasure all across South America. Why then, after hours of fighting through dungeons and avoiding traps with Lara and her crew, am I so interested in coming back for more? Tomb Raider Reloaded sounds like it should be the next mobile disappointment, but instead it offers plenty of dungeon-delving fun. A successful IP coming to mobile via a simple gameplay loop, coupled with a currency-laden enhancement system, should be the formula for another example of the worst of what mobile offers. Tomb Raider Reloaded, on paper, sounds like every mobile gaming detractor's worst nightmare.
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